What Is Adaptive Dmg In Lol
It's adaptive based on what you build in stats. The more ad you buy over ap then you adapt to physical and vice versa for ap over ad. Example: Arcane Comet. It's damage is adaptive. So it's damage type will change based on what you adapt to more. If you check the link from the LoL wiki (in case you didn't already know this) a point of AP is 21.75 gold and a point of AD is 35 gold. If you go by this rule for every 20 AP (435 gold) you should only get 435/35 = 12.43 AD. In other words 1AP = 0.62 AD. Then how did Riot balance team deci. Runes.lol isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.
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[10.5] Sylas Guide the new rework and all about him
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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Spells:
TopTeleport
Ignite
Items
Ability Order
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[10.5] Sylas Guide the new rework and all about him
ByI hope you will enjoy my guides and that they will be helpfull for you .
My english are not perfect but i will do my best so you will understand my way of thinking about Sylas .
This is my first guide in mobafire i wish you guys love it and will help you to play tahm in an other style .
Greeting LastLee
You have also an extra rush aka shield so you can escape or get in team fights .Not really difficult to master but also not easy to play .
is mainly used to minimize laning downtime after .Teleport is a targeted summoner spell. It can be cast on a friendly turret, minion or ward anywhere on the map to teleport to them after a small channel. It is not stopped like Recall upon damage, but can still be disrupted by hard crowd control abilities such as stuns,Roots,and silences.An amazing summoner spells since season 2 used from most of the players that go top lane,can farm longer on lane and defend your lane as much as possible .
Is on of the most used summoner spells on the game if you go mid lane ,Ignite provides players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it was a popular spell for creating a greater margin for a kill in an all-in attack, particularly useful on burst-centric champions such as mages or assassins, where a kill combo typically treads the boundary of finishing a full-health or nearly full-health opponent. In the second half of Season 3,Taking damage from Ignite interrupts Recall other channeled abilities are unaffected.
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage ,I really like this rune couse you can stack it fast with Sylas and you can do extra damage to more champions a little bit better in my eyes than .Makes you do that extra damage in every fights and if you stack it good it does also extra damage .
Heal for 18 - 35 (based on level) (Adaptive ratio: +20% of Bonus Attack Damage or +10% of Ability Power) the next time you damage an enemy champion.Grate skill to keep you in lane and as we know the W from Sylas makes him have a crazy lifesteal.So that helps him get even more and stay in lane .
Collect eyeballs for champion and ward takedowns. Gain an Adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.Upon completing your collection at 20 eyeballs, additionally gain an Adaptive bonus of 6 Attack Damage, or 10 Ability Power for a total of 18 Attack Damage, or 30 Ability Power.
Heal for 1.5% (+2.5% per Bounty Hunter stack) of the damage dealt by your abilities.Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.Makes Sylas have even extra heal on fights and on lane face.
Sylas lashes out with his chains that converge to the target location and extend beyond it up to a maximum range, dealing magic damage and Slow enemies hit for 2 seconds.I love this skill cause it activates 2 times after you use it ,it casts twice so you can slow your enemy and chase him till he is dead.
Sylas lunges at a target enemy with a powerful strike, dealing magic damage, increased by 50% against targets below 40% health.That one of my favorites cause your opponent thinks you are almost dead and than you get an extra life-steal to counter him ,and outplay him in 1v1 fights.
FIRST CAST - ABSCOND: Sylas dashes forward to the target location and Hybrid resistances shields himself for 2 seconds,For the next 3.5 seconds, Sylas may cast Abduct.SECOND CAST - ABDUCT: Sylas whips out his chains in the target direction, dealing magic damage and Stun stunning the first enemy hit, Dash pulling himself towards them, and Airborne knocking them up for 0.5 seconds upon arrival.
PASSIVE: While Hijack is available, Sylas can select a target enemy champion to gain a copy of their ultimate ability at the cost of mana. Sylas cannot select the same champion again for a set duration.ACTIVE: Sylas casts his hijacked ultimate ability without cost, scaling based on Hijack's rank and his own statistics.