Ffx Mag Dmg And Magdef Hit Points

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Final Fantasy X is a role-playing video game developed and published by Square as the tenth entry in the Final Fantasy series. Originally released in 2001 for Sony's PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Microsoft Windows in 2016, and for Nintendo Switch and Xbox One in 2019. May 31, 2002  3.1 - Valefor Obtained: Besaid Island ッッッッッッッッッッッッッ Special Attack - Sonic Wings: Attack & delay enemy's turn Initial Abilities Black Magic: - Fire 4 MP. Oct 27, 2014  One of a few ways to reach max damage of 99,999. Will probably at some point upload the other ways as well. More FFX-2 vids: https://www.youtube.com/playlist. Max range and get duration as high as you can, use her 2 on choke points and then use a projectile weapon that deals large amounts of raw dmg to boost its DoT dmg(e.g. Supra or Boltor P). You can also stay in it but tt's not 100% safe, if someone shoots Ogris at you you will most likely die. You also cannot shoot nullifiers if you do so. Try Mag 07 Oxygen Cleanse Capsules at The Vitamin Shoppe.

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EffectRemoves Silence from one ally
TargetOne ally

Learned by

Of the Spells that actually work, AMUT is the least useful. It doesn't create a resistance to Silence like you might expect, but rather cures it. However, you can't cast it if you are Silenced yourself, which makes its use questionable enough (especially since MUTE hits all targets). Add to that that only four Monsters in the entire game cast MUTE, and this Spell becomes even more iffy. With a price tag of 4,000 G, it's just insulting.
Learn how combat works in Final Fantasy.. and the many mechanics that don't work.
Page3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
Page2
Page1
Establish a base of operations in ElfLand and begin buying powerful new Spells and gear.
Page4
The King of the Northwest Castle reveals himself to be ASTOS, who has the CRYSTAL you need.
Page5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
Page4
Journey to the bottom of Gurgu Volcano to face KARY and restore light to the ORB of Fire.
Level2
Hit Rate115%
ElementStatus
Price400 gil

Learned By

Silence is a very situational Spell. Not that many Monsters cast Spells, and a lot of those that do cast Spells you don't need to worry about. There are a few exceptions, but many of those have high Magic Defense or resistance to Status. Still, there is little more amusing than hitting Marilith with Slow1 and Silence and watching her swing ineffectively once per round.
EffectInflicts mind-elemental amnesia on the target
Accuracy20%
ElementMind
Tome EffectFog 8 (All enemies)
Value1,500 gil
Fog is an interesting Spell in that it's mostly redundant with Silence. It's less accurate, and the only difference is that it inflicts the permanent version of Mute, Amnesia. It's also Mind-elemental instead of Body-elemental, which can be helpful. Unfortunately, this is also the version of the Spell you'll actually see some enemies using. If you want to make sure your enemies don't regain the ability to cast Spells at the end of the round, Fog is a sure thing while Silence isn't. You probably don't need both, though.
EffectInflicts body-elemental mute on the target
Accuracy30%
ElementBody
Tome EffectSilence 8 (All enemies)
Value400 gil
Silence inflicts the temporary Status AilmentMute on your targets. Unfortunately, as a temporary ailment, Mute has a chance of wearing off at the end of any round. There is another Spell, Fog, which inflicts the permanent version of Mute (Amnesia), though it's slightly less accurate and you won't find it until Fynn is freed later in the game. Choose which of the two Spells you want, because you won't need both. Note that you will run into Spellcasters long before Fog becomes available, another point in Silence's favor.
Level4
Status AilmentSilence
Base Accuracy60%
Value1,500 gil
TargetOne/All Enemies

Cast By

EffectInflict Silence
MP6
ReflectableNo

Learned By

Spell Type Effect
LearnedSiren ×8
MP Cost8
And
Can be absorbed with Runic
StatusMute
Used ByCurley, Dahling, L.40 Magic, Magic, MagiMaster, Wizard
Mute doesn't work on every spellcasting Monster, but it can be very effective in shutting down certain foes. Note that the Mute effect doesn't prevent all magic attacks, only Spells (and Lores).
DescriptionCause Silence
HP-J ×100100 hit points (43rd)
Vit-J ×1005 vitality (43rd)
Spr-J ×10010 spirit (36th)
Eva-J ×1001 evade (42nd)
Luck-J ×1002 luck (44th)
Draw Difficulty+2

Ffx Mag Dmg And Magdef Hit Points List

DescriptionDisable target's spell-casting abilities and deal magic damage.
RoleSaboteur
Chapter10
DescriptionDisable target's spell-casting abilities and deal magic damage.
Status EffectsFog
Chain Bonus+4.50
Interrupt Ability15
InfusibleYes
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
L123344455566667777788888999999999999999999999999999
L2-1223333444455556666666777788888888889999999999999
L3----1223334444555556666666777788888888888899999999
L4-------1223334444555556666667777778888888888899999
L5-----------122333444455555666667777777788888889999
L6---------------12233344455555666666777777888888999
L7-------------------1223334445555566666777778888899
L8------------------------12233444555566667777888889

Related

Page1
Gather information in Onrac, including the purpose of OXYALE and the location of the Caravan.
Learn how combat works in Final Fantasy.. and the many mechanics that don't work.
A guide to choosing the four Classes that make up your party, and how to use them.

Ffx Mag Dmg And Magdef Hit Points Calculator

Page1
Find information in Castle Coneria and equip your characters in Coneria in preparation for your first quest.
Page2
Page1
Establish a base of operations in ElfLand and begin buying powerful new Spells and gear.
Page6
With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Bring the TNT you find to the Dwarf Cave to open a canal to the outer world.
Page1
Sail west to the town of Melmond, where the earth is rotting before your eyes.
Page1
Travel to Crescent Lake where the Circle of Sages give you the CANOE so that you can pursue the Fiend of Fire.
Page3
Begin your quest in the north by heading to the valley town of Gaia.
AttributeStartGrowth
HP25D
Strength1F
Agility10F
Intelligence20A
Endurance1F
Luck10F
Hit Rate5+1/level
Magic Defense20+2*/level
The Black Mage is the most pitiful melee attacker in the game, which is not surprising since he's a spellslinger through and through. The problem is, no one really gets enough Spells to cast all the time in FF1, so the Black Mage will spend most fights poking ineffectually with his knives or staves. But when you need to dish out a lot of damage to a lot of targets, he is your man. Effective use of your Spell slots will make the difference between the Black Mage being a waste of space or a key party member.
No.8GameFFV
GearRod
Black magic is destructive power in its purest form. Some mages just want to watch the world burn.
EarnedAltar Cave Crystal Room
Agility GradeD
Intelligence GradeB
Battle Command 1Fight (4 skill points per use)

Ffx Mag Dmg And Magdef Hit Points List

Battle Command 3Run (no skill points)
Available MagicBlack Magic LV. 1–7
The Black Mage is physically weak, but his high Intelligence and Spell availability make him very good at exploiting Monsters' Elemental weaknesses. Best of all, unlike in previous games in the series, Black Mages get a ton of MP to cast plenty of Spells with. They are useful for most of the game, but their damage-dealing potential is often outclassed by more specialized Jobs. They remain useful when you need to exploit a weakness no one else can.
Minimum Level30
Strength GradeD+
Vitality GradeA
Mind GradeC
Battle Command 2Magic (12 skill points per use)
Battle Command 4Item (4 skill points per use)
The Magus is a Black Mage, only better. They have higher Intelligence, more MP, and access to 8th-level Spells. (Of course, you won't actually have access to any 8th-level Spells until the Magus is obsolete, but still.) You'll never go back to your Black Mage again. The Magus even has higher Intelligence than the Sage, although this really isn't enough to justify using one once you have the Sage available.

Ffx Mag Dmg And Magdef Hit Points Chart

Dominant HandLeft
Battle Command 2Black
Battle Command 4Bluff
For the most part, Palom is a typical Black Mage. He'll immediately begin learning powerful Spells, starting with Ice2, making him a nice upgrade over Rydia. You'll have to get a few levels before his MP total is anything to brag about, however.
Palom does have two special abilities. Bluff increases his Wisdom, making his Spells more powerful for the rest of the fight, which is very useful during boss fights. Twin syncs up Palom's turn with his sister Porom's, and they will cast either Pyro or Comet. Both are non-elemental damage Spells that hit all targets for significant damage, and both are cheap (10 MP and 20 MP, respectively). Twin takes some time, but it can be very useful against groups of tough enemies, such as in the first fight with Milon.

Ffx Mag Dmg And Magdef Hit Points 2

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Ffx Mag Dmg And Magdef Hit Points System

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