Does Dmg Reduction Work On True Dmg

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Does Dmg Reduction Work On True Dmg

Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact. Attacks that deal no damage because of the target’s damage reduction do not disrupt spells. If a creature has damage reduction from more than one. Cast time reductions do not affect this calculation and furthermore, there is also a major reduction if +dmg/healing benefits on spell ranks below level 20. This is why druids use rank 4 healing touch and not rank 1 or something like that. $ Damage Reduction Factor = 1000 / (1140 + 3.5. Defense) $ This yields a value between 0 and 1; the raw damage dealt is multiplied by this factor to find actual damage received. Displaying the value this way makes it easy for us to think about it, 'my monster will only receive xx% of the damage dealt.' Jul 15, 2019 This means that some sources of mitigation will reduce the damage taken before a damage shield takes damage from the attack and others will reduce the damage that overflows from a potentially depleted shield. However, if there is no damage shield then all sources count as being on the same level. True damage ignores all damage reductions and increases aside from their basic scaling. Things like Maok ult, Malz Passive, and Garen W do not mitigate true damage, and abilities/masteries such as Swain's E and the +2% ability damage mastery do not increase true damage dealt.

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Dmg
I've been searching and found some conflicting threads, but some are really old so I don't know if they are out dated.
I was reading something about armor not being a flat % of damage reduction, so if a monster is hitting really hard, you are still going to take a ton of damage?
Could someone try to explain it please?
Thanks a bunch.
Posted by
PhreEkGarden
on Jan 13, 2013, 5:44:36 AM
The mechanics thread has the exact formula and is not out of date; the formula has not been changed. It was something along the lines of Armor / ((12*damage) + Armor).
Posted by
Xikorut
on Jan 13, 2013, 5:46:00 AM
The mechanics thread is stickied in the Beta General Discussion forum. You'll find your answer there.
Posted by
tpapp157
on Jan 13, 2013, 6:08:55 AM
Wow thanks. I had not seen that thread. Great reading.
Posted by
PhreEkGarden
on Jan 13, 2013, 5:16:07 PM
hi, from my experience, i try make 1 tank bruild !
The tank bruild is useless from 40++, block rate work only with melee dmg or physical dmg,
You need get elemental block rate too for block magic dmg.
The reduction dmg work with ONLY Physical dmg, useless you have 90% reduction dmg, chaos dmg and elemental dmg will be pain for you.
You got 76% all résistance ice, fire, lighntning reduc dmg, is useless vs high elemental dmg and chaos dmg.
you have low dps, mobs with high regen hp, you can't kill it.
Posted by
clairedelune
on Jan 13, 2013, 5:39:49 PM
The formula in the mechanics thread is rather basic, you need to factor in quite a few factors, but the formula is :
= Armour / ( Armour + 12* Monster Damage ).
Last edited by Shadowness_ on Jan 13, 2013, 6:12:24 PM
Posted by
Shadowness_
on Jan 13, 2013, 6:06:17 PM
'
hi, from my experience, i try make 1 tank bruild !
The tank bruild is useless from 40++, block rate work only with melee dmg or physical dmg,
You need get elemental block rate too for block magic dmg.
The reduction dmg work with ONLY Physical dmg, useless you have 90% reduction dmg, chaos dmg and elemental dmg will be pain for you.
You got 76% all résistance ice, fire, lighntning reduc dmg, is useless vs high elemental dmg and chaos dmg.
you have low dps, mobs with high regen hp, you can't kill it.

I am not sure i understand this, but as far as block goes, it does affect physical damage only, as you say. Although, the keystone on the very left takes 12% chance of block chance, and applies it to chance to block spells. With the Stone of Lazhwar unique amulet, your total converted chance to block is 62% of your block chance, which is very useful. Resists are 75 + 5 with the Adaptation passive node, and +4 for Purity at highest level. As for armour, it should be buffed. You can find more about that in some of the topics around here.
Posted by
Shadowness_
on Jan 13, 2013, 6:11:17 PM

True Dmg Skins

Was just playing a game vs a reasonably tanked Vayne and the first few late game fights I couldn't understand why I was dying with my ult. Obviously the fact that only 3 champs dmg is shown. Later on I was running from Vayne + 1 other champ and realised why. True damage was going through my ultimate. This is the first time I have noticed this so correct me if I'm wrong but it's new.
Whether it is or isn't new, it shouldn't be that way.
Alistars ability to tank relies on crowd control and initiating. Since he has no taunt, his ultimate is fairly useless except for initiating or if your enemy are getting annoyed by your cc. But generally good teams won't focus you for obvious reasons. So his ults only real team use is initiating, in my opinion. Basically it gives your team 8 seconds after your charge/flash to get in and take advantage of your stun/throwing the team off guard.
So what happens when you charge in, ult and die? It ruins one of his very basic mechanisms.
It is a very small issue, I understand. He's not broken because of it and there are champs more in need of love but it is something that needs to be looked at.
EDIT: OH, I forgot to add. True damage negates armor. Should it really negate an ultimate ability that's so important to a champs use? Not in my opinion.
EDIT 2: I'll put this here in case anyone new just reads the first page or first post.
I hadn't been keeping up to date on this. This thread is about the fact true damage goes through Alistars ULTIMATE. Not true damage in general.
As I said, I have no issue with true damage in general and as someone explained on page 3, stacking hp increases overall damage you can take and is a counter to true damage. As opposed to armour which is will not reduce damage and thus does nothing. And as someone else said, the percentage shot on vayne is after 3 consecutive shots and is not game breaking. I don't care about Vayne, I want Alistars ultimate to resist true damage so that he isn't broken as a tank in any game with a good vayne/cho etc. Just dmg you can consistently do you know.