Difference Between Lightning And Thunder Dmg Dnd

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High dmg hunter build wow classic. Deterrence when activated, increases your Dodge and Parry chance by 25% for 10 sec. Some specs will only get 4/5 to reach talents in other trees which is still good.

  1. I'd have to check my MM at home, but I'd expect electricity to be lightning damage and that's how I'd rule it for resistances. Thunder damage would be 'sonic'. That is consistent with the description of how both thunder wave (sound heard 300ft off) and shatter (things made of shatterable material have disadvantage) work.
  2. Dec 28, 2017  Lightning is the electrical discharge produced by the clash of electrically charged areas of two clouds. Thunder, on the other hand, is produced by lightning.
  3. Sep 10, 2016  While thunder and lightning usually occur at the same time, light travels faster than sound so lightning is seen before thunder can be heard. Thunder is the rumbling sound that is.
  1. Difference Between Lightning And Thunder Dmg Dnd 3
  2. Difference Between Lightning And Thunder Dmg Dnd 3
Requires Attunement
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.
Lightning: When you hit with a melee Attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder: When you hit with a melee Attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become Stunned until the end of your next turn.
Lightning Strike.
You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap: You can use an action to cause the staff to issue a deafening Thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes Deafened for 1 minute. On a successful save, a creature takes half damage and isn't Deafened.
Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

Lightning: (Electrical) Summoned from the forces of nature, Lightning can be wielded as a deadly tool in battle. Causing electrical damage to an opponent, this may take the form of Electrical Burning, heart convulsions, nerve damage, Paralysis or even brain damage.

Difference Between Lightning And Thunder Dmg Dnd 3

Staff, very rare (requires attunement)

Difference Between Lightning And Thunder Dmg Dnd 3

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.